UPCOMING PUBLICATION: September 2023 Third Edition Role-Playing Game Professional Volume 2A Level 1 Novice Apprentice Training Workbook

For Recreation & Leisure, Entertainment, Education, Healthcare & Therapeutic, Leadership, and Other Professionals, Supported by 45+ Years of Research & Evidence in Practice

Role-Playing Game Professional
Level 1 Novice Apprentice
Training Workbook
Volume 2A
Third Edition (Revised)
by W.A. Hawkes-Robinson

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Upcoming Softcover (paperback)(recommended) ISBN: ____________________     $9.95

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Overview

Update to comply with the new Third Edition of the Certified Role-Playing Game Professional (CRPGP) certifications and diploma training programs.

Migrating away from the more college-like model towards a more Trades/Blue-Collar style incorporating tiers of Trainee, Apprenticeship, Jouneyman, and Mastery.

Breaking up the chapters that were still considered "too dense" based on additional peer review and trainee feedback from the past few years (our never-ending peer review and evidence-in-practice iterative model). Smaller bite-size chunks per chapter for those chapters that were showing people were definitely struggling to grok all the information. The aggregate test scores clearly showed which chapters have too much of a "firehose of information" still, versus those that were manageable. Remember, the certification final exams require a 90% or higher to pass, so candidates really need to have clear master of the information in order to pass. We will not lower the standards (by lowering the passing score requirement of 90%) like other tests and organization, instead we keep improving the training and resource materials to get people the proper holistic comprehension in depth and understanding that they can actually illustrate competence consistently and not allow "pump and dump" approaches. This material needs to stick for a long time to build upon prior learning.

Incorporating the newly revised and new theoretical RPG Models, Methodologies, Diagrams, and more.

A Workbook For Role-Playing Game Service Provider Professionals Supported By Over 45 Years of Research and Evidence-in-Practice For Recreation, Entertainment, Education, Healthcare, Therapeutic, and Other Professionals Using Applied Tabletop, Live-action, Electronic, and Hybrid Role-Playing Games to Achieve Measurable Results. by W.A. Hawkes-Robinson ("Hawke Robinson").


All levels of role-playing game professionals will benefit from the content supported by this workbook. Whether you an absolute novice with no prior RPG experience, or a grizzled gaming grognard, you will likely gain insights about this modality you never even imagined when seeing the title is related to gaming!


Everyone who completes the training supported by this workbook comes out the other end a dramatically changed person, for the better, through the insights and growth stimulated by these programs.

THE ANSWERS TO THE QUESTIONS IN THIS WORKBOOK ARE NOT INCLUDED.

This is a study and training workbook. This is not s self-study guide nor an instruction manual. This workbook is meant to to help track your training progression, and become a reference manual upon completion of your RPG Professional Level 1 training by an authorized training provider. As such we recommend the physical print editions.


This is a workbook, not a training book or study guide. The answers to the questions presented in this workbook are not included. You are expected to find the answers through attending recommended free or for-fee authorized training service providers, or using the resources listed herein to research and find the answers on your own.

For the Certified Role-Playing Game Professional Level 1 Certification Study Guide, see: https://www.rpgpublishers.com/publications/the-role-playing-game-professional-study-guide-volume-1

ChangeLog

ChangeLog Overview:

____________________________________

Outline

Detailed Outline

This Outline is Still being finalized, this is the current draft, there may be changes before final publication.

95% of the content already exists in the Second Edition, but based on our latest iterations of research and evidence-in-practice, feedback from trainees, we're breaking up the chapters that were more overwhelming into smaller bite size pieces, replacing some out of print content with new in-print replacements

Exterior:

   Front Cover: Dark Red background

   Spine: Dark red background

   Rear Cover: Dark red background

"Front Matter":

   Interior Front Pages before ToC:

      Half-title

      Frontispiece

      Title-Page

      Title-Verso

      Copyright

      Dedication

      Testimonials

      Epigraph

ToC

List-of-Illustrations

List-of-Tables

Disclaimers xiv
Foreword xv
Preface: Why This Book? xvi
Is This Book & Training A Fit For You? xvi
Laypersons xvi
Professional recreation service providers xvii
Professional entertainers xvii
Professional educators xvii
Professional healthcare and therapy providers xvii
Special Note for Recreational Therapists xvii
Note to RPG Designers & Publishers xviii
99% of the RPG Industry is “Doing It Wrong” xviii
An Open Source and Open Science by Design Approach To Raising Up All Humanity xviii
The World’s Highest Standards in A Holistic Approach to RPG Professional Training and Services xix
The Role-Playing Game Professional Diploma, Certifications, & Authorized Service Providers xix
Lack of professional standards leads to harm! xix
There Is No Inherent Danger From RPGs for the General Population xx
The Role-Playing Game Professional Services Industries xx
The Highest Global Standards in RPG Training & Service Providers xxi
Training-in-Depth xxi
Flexibility & Freedom from Vendor, Product, or License Lock-in. xxii
This Is Just One Approach of Many, There Are Others xxii
Our Holistic In-Depth Training is a Two-Edged Sword xxii
Example Analogy with IT InfoSec: CompTIA Security+ Versus GSE or CISSP xxiii
Introduction xxiv
How to Make The Most of This Workbook xxiv
IMPORTANT NOTE FOR TRAINEES NOT ATTENDING TRAINING IN-PERSON: ADDITIONAL PURCHASES REQUIRED xxiv
Workbook/Training Structure Overview xxv
Additional Workbook Structure Information xxvi
Attendance Check-in xxvi
Administrative xxvi
Baseline Assessment Quiz xxvi
Why Are the Quizzes Listed Twice? xxvii
Don’t Jump Ahead on the Baseline Quizzes xxvii
Supervisor & Peer-Reviewed Applied Gaming Part 1 xxvii
Theory Lecture and Discussion xxvii
Tips, Tricks, and Tools of The Trade xxviii
Supervisor & Peer-Reviewed Applied Gaming Part 2 xxviii
Session Quiz Retake xxviii
Optional Additional Professionals Quiz xxviii
References xxix
Assigned Individual & Group Tasks xxix
Session Journal Entries & Community Discussion/Engagement xxix
Attendance Check-out xxix
Assigned Individual and/or Group Tasks Between Sessions xxix

  • Section 1: Orientation Part 1 of 2, Intro to IF
    • Check-in
    • Baseline Quiz
    • Authorized Service Provider’s Handouts, Checklists, and Resources
    • Required Course Materials Checklist and Resources
    • Applied Gaming Checklist, Schedule, and Resources
    • Training days and times
    • Training schedule selection and commitment declaration
    • Level 1 Training Checklist
    • Course Topics: CoC, RPG Model, & IF
    • HR RPG Model: RPG Formats "Amoeba" Euler Diagram
    • Non-RPG Formats: Interactive Fiction (IF):
    • Applied Gaming: Non-RPG Format: IF part 1
    • An introduction to the tools & technology platforms that assist training
    • Administrative “onboarding” and technical setup requirements
    • Trainee Tech Access Setup, Verify Logins: email account, erpnext, seafile, discord, jitsi, rpgsn.net, etc.
    • Supplies you will need to acquire to complete these courses
    • Code of Conduct and Safety
    • Applied Gaming: Non-RPG Format: IF p2
    • Applied Gaming: Non-RPG Format: IF p3 (Electronic)
    • Quiz retake
    • Optional Professional Quiz
    • Tasks/assignments
      • Complete paperwork
      • Personal writing: IF Experience
      • 2 chatroom postings
      • Complete IF 3 different outcomes plus 1 successful outcome
    • Check-out

  • Section 2: Orientation Part 2 of 2, Intro to RPG: SABM:SAB
    • Session 2 Course Topics: RPG History & RPG:HRPG:SAB
    • Check-in
    • Baseline Quiz
    • Applied Gaming: SABM: SAB part 1
    • Training Options
    • Training Pathways & Earning Diploma / Certification Levels
    • Volunteer Roles and/or Trainee Roles
    • Earning Awards/Badges
    • Earning Colors from Volunteer/Participation/Donor Hours
    • Volunteer/trainee badges and colors for hours. ROY-G-BIV
    • Creating Your Optional “Learning PC”
    • Introduction to the history of role-playing games
      • RPG History: Introduction to the History of Games Leading Up To RPGs (~3,500 BCE to 1974 ACE)
      • Current State of RPG Industry Professionalism
    • CoC: Hygiene and Sanitation
    • Consent
      • Intro to Hawkes-Robinson RPG Model: RPG Format:HRPG:SABM
        • Legal Precedent for the Important Distinction Between SAB and SAM
      • The GM Kit
      • Applied Gaming: SABM: SAB part 2
      • Quiz retake

      • Optional Professional Quiz

      • Tasks/assignments

        • "Give back to the community hours" planning and commitments

        • Personal writing: SAB Experience

        • 2 chatroom postings

        • Complete SAB with at least 1 failed outcome and at least 1 successful outcome

        • Prepare for next session: acquire BECMI D&D Basic Players Manual
        • Prepare for next session: acquire BFRPG rulebook
      • Check-out

    • Section 3: Neuroscience of RPGS & RPG:TRPG:SABM:SAM
      • Course Topics: TRPG, Learning, Access, BCI, & SAM
      • BECMI D&D SAM and/or BFRPG SAM
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: BECMI D&D: SAM1 and SAM2
      • 99% of the RPG Industry Designers and Providers Are “Doing It Wrong”
        • Barriers to Entry: Introductory Play
        • Dependency on Mentor Model and Massed Learning
        • Basic neuroscience principles of learning complex systems and RPGs
      • RPG Model: RPG Formats: TRPG Format Core Concepts
      • Pros and Cons of TRPG Format
      • TR Ability Model and RPG Ability Model and diagram
      • Intro to Research on Optimizing the RPG Experience part 1
      • Applied Gaming part 2: BFRPG SAM1
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing: SAM experiences
        • 2 chatroom postings
        • Complete BFRPG SAM2 with at least  1 failed outcome and at least 1 successful outcome
        • Prepare for next session: acquire BECMI D&D Basic Dungeon Masters Rulebook
        • Prepare for next session: acquire BFRPG AA1, AA2, and AA3
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 4: Recreational. RPG History:Anti-gamer Movement. RPG:TRPG:BFRPG
      • Course Topics: GM Tools, BECMI & BFRPG
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: BECMI/BFRPG Group Adventure 1
      • Using RPGs for Recreational Leisure & Professional Services Goals
      • Basic GM TRPG Setup and Tools: BECMI, S2, Example Basic GM Setup Checklist
      • RPG History: The “Moral Panic” and the Anti-gaming/gamer movement
      • “Gamer Floater” Theory
      • Applied Gaming part 2: Playing BFRPG In Your First Group Session Adventure 1
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings about experiences
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out

    • Section 5: Voice. RPG Optimization: Voicing. GM Scripts. TRPG:BFRPG
      • Course Topics: Voicing, GM setup and checklists: scripts, BFRPG group adventure 2
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1
      • Voicing Workshop Part 1
      • GM Scripts
      • Applied Gaming part 2
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 6: Voicing. Neuroscience & Neuropsychology of RPGs. TRPG:BFRPG.
      • Course Topics: Voicing part 2, Neuroscience, Cognitive Neuropsychology, CFT, TR/RT and RPGs.
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1
      • Voicing Workshop part 2
      • RPGs and:
        • Neuroscience
        • Cognitive Neuropsychology
        • CFT
        • TR/RT
        • and how learning these principles improve the RPG experience
      • Applied Gaming part 2
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 7: APIE:Assess, Play Styles, PAS. TRRPG:BFRPG.
      • Course Topics: Intro to APIE: Assess, Intro to Player preferences, Intro to PAS.
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: BFRPG Group Adventure 4
      • Introduction to APIE
      • Introduction to Assessment
      • Introduction to Player and GM Archetypes, Stereotypes, Preferences and Play Styles
      • Bartle and others
      • GIAT
      • CARBE Game Tiers
      • The Player Archetype Specialist (PAS) Role
      • Applied Gaming part 2: BFRPG Group Adventure 4
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 8: Asses. Access. Escapism. Immersion. Flow. TRPG:BFRPG
      • Course Topics: Gaming Accessibility. Aphantasia, Adjectives, Other Senses, & Visual Aides. Escapism. Immersion & Flow. BFRPG.
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: BFRPG Group Adventure 5
      • APIE: Assessment continued
      • General Gaming Accessibility
      • Dyslexia
      • Theater of the Mind vs Aphantasia
      • Other senses, adjectives, and Visual Aides
      • Facility and Event Accessibility
      • Applied Gaming part 2: BFRPG Group Adventure 5
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 9: APIE: Plan. Accessibility. ADHD. Young Players. InspireIsles: ASL/BSL. Intro to TRPG + LRPG:NTYE
      • Course Topics: very young and young players. Toddlers, non-verbal & pre-verbal players. APIE: Planning.  Dyscalculiia, Dysgraphia, and other LDs. Turn/Initiative tracking.
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: No Thank You Evil adventures 1 and 2.
      • Introduction to APIE: Planning
      • Accessibility: ADHD, Dyscalculia, Dysgraphia, and other LDs
      • Very young (2+ years old) players.
      • Turn taking and initiative tools, tips, and tricks: talking stick, egg timer, tents, etc.
      • Intro to LRPG
      • TRPG + LRPG
      • Applied Gaming part 2: NTYE Adventure 3 and introduction to InspireIsles and ASL/BSL
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 10: APIE: Implement. Entertainment. RPGs & Tech. Accessibility: ERPG:ARPG
      • Course Topics: APIE: Implementation. RPGs for Audiences (Entertainment). Effects of Tech & RPGs. Streaming. Audio RPGs.
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: Audio RPGs
      • APIE: Implementation
      • Use of RPGs for Entertainment (Audience) Goals
      • RPG Optimization: Effects of technologies on TRPG experiences.
      • Caveats for Streaming, not just technical, but cultural issues (Twitch personalities competition/conflict, etc.)
      • Issues, pros, and cons: Issues with TRPG and Virtual Tabletop Tools (VTTs), K.I.S.S. Principle, Jitsi, etc.
      • Accessibility benefits and issues of tech with TRPG
      • Accessibilty and Audio RPGs for Blind and VI players.
      • Applied Gaming part 2: Audio RPGs
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 11: Educational. RPG & Tech: VTT. ERPG:SCRPG
      • Course Topics: RPGs for Educational Goals. Intro to Bleed. API: Eval. VTTs. Solo ERPGs. NWN
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1
      • Intro to Bleed
      • RPGs in Educational Settings and for Educational Goals
        • Preschool
        • K-12
        • College
        • Language and Culture
        • Civic and Life Skills
        • Professional Development
      • APIE: Evaluation
        • Participant Feedback Forms
        • Peer Review
      • ERPG Pros and Cons
      • Applied Gaming part 2
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 12: Group Formation & Dynamics. Communication. ERPG:MRPG
      • Topics: Forming, Storming, Norming, Performing, etc. NWN
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: ERPG: NWN Group Play: No One Left Behind
      • Theories and RPG application on small group formation and dynamics.
      • Effective and ineffective communication techniques.
      • Applied Gaming part 2: ERPG: NWN Group Play: No One Left Behind
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 13: Groups and Identity. Screen Time. Game Design Ethics. xR. BCI. AI. ERPG Tools. ERPG:MRPG
      • Course Topics: Identity Paradoxes, Screen Time. Life Balance. xR (VR, AR, MR, etc.), BCI, AI.
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: Intro to BCI RPG. ERPG: NWN: DM Tools. ERPG Server Hosting.
      • Individual, Social, & Group Identity Belonging and Paradoxes
      • Screen time neuroscience research
      • Ethical Game Design, Health, and Life Balance
      • Brain-Computer Interface (BCI) RPG
      • xR (VR, AR, MR, etc.)
      • NLP, ML, NN/DNN, AI
      • Applied Gaming part 2: ERPG: NWN Group Play: No One Left Behind Continued: Up the Ante
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 14: Resilience. TPK. ERPG Creation Tools.
      • Topics: Explanatory Styles. Resilience. Grit. TPK. Existential Crisis. Processing. ERPG:The Crucible!
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: ERPG: NWN Module Creation
      • APIE: Documentation and Re-(iteration)
      • Explanatory Styles
      • Resilience
      • Anxiety, trauma, and Existential crisis
      • Mission failure, PC Death, & TPKs: how to address these necessary experiences.
      • Pre- and post-session processing discussions
      • RPG systems: situational, social, & behavioral escalation/deescalation, “The Churn”, etc.
      • Applied Gaming part 2: ERPG: NWN: The Crucible! (Tuckman phases and communication techniques)
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 15: Game Violence. Behavior Guidance Rules. TRPG:Doctor Who
      • Course Topics: Game Violence Fraud. Token Economies. Non-violent Options
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1
      • The neuroscience on game violence
      • Token economies, gamification, and misuse
      • Rules as written (RAW) behavior guidance  systems
      • Non-violent options
      • Applied Gaming part 2
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 16: Interaction Patterns. Risk Factors. TRPG:TS
      • Topics: Avedon. Incarcerated Populations. Risk factors and "riskier" populations. Top Secret RPG
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: Top Secret: NWO
      • Avedon Interaction Patterns and RPG Formats
      • The Top Risk Factors
      • Working with "riskier" populations, including at-risk youth, and high risk populations.
      • Working with incarcerated populations
      • Applied Gaming part 2: Top Secret: NWO
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 17: Therapeutic.Senior Adults. Social Isolation. Accessibility: VI. TRPG:TS
      • Topics: RPG Therapy. Effects of Social Isolation. Accessibility for Blind Participants
      • Trainee Administrative Checklist
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: Top Secret: NWO
      • Introduction to Use of RPGs to Achieve Measurable Therapeutic Goals
      • Effects of Social Isolation
      • Accessibility: Considerations for participants with blindness of visual impairment (VI)
      • Accessibility: Consideration for senior adult populations.
      • Applied Gaming part 2: Top Secret: NWO
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 18: Old School vs New School. Confidence versus Efficacy. Grit. TRPG:D&D
      • Course Topics: Learned Helplessness. Efficacy. Grasping Function Disabilities Adaptations
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: TRPG: finish TS:NWO and/or start TRPG: D&D
      • Learned Helplessness
      • Self-efficacy, false-confidence, competence, realistic confidence
      • Effectiveness
      • Grit
      • Accessibility: Dysgraphia, motor function:grasping disabilities and adaptations
      • Differences in effects of “Old School” versus “New School” RPGs
      • Applied Gaming part 2: TRPG: D&D
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 19: Intrinsic Motivations. Communication Styles. GM Illusions. TRPG:D&D
      • Course Topics: Autotelic Experiences. Effective Communication Techniques. Wizard of Oz Effect.
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: TRPG: D&D
      • Intrinsic versus extrinsic motivations
      • Automaticity
      • Autotelic experiences
      • Communication Styles
      • Tips & Tricks: More effective communication techniques and language
      • GM Styles and Beneficial Illusions
      • Wizard of Oz Effect and the Authoritative GM
      • Importance of the GM Screen
      • Applied Gaming part 2: TRPG: D&D
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 20: Professional & Legal Issues. TRPG: D&D
      • Course Topics: Licensing. Permits. Insurance. Taxes. Billing Rates
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: TRPG: D&D
      • Using RPGs to Make Money: Licensing Caveats!
      • Important Professional and Legal Issues: Insurance, Business and facilities licenses and permits, Professional licensing, Rates, Taxes
      • The D&D OGL, The D&D th & 6th edition OGL Kerfuffles
      • OGL Alternatives
      • The ORC License
      • Open Source
      • Creative Commons
      • Applied Gaming part 2: TRPG D&D
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 21: Health & Fitness Focused Games. TRPG: D&D
      • Course Topics: TR-Enhanced RPG Benefits. Background Checks: Predators!
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: TRPG: D&D
      • Therapeutic Recreation (TR) / Recreational Therapy (RT) Enhanced RPG Experiences Benefits
      • CTRS Benefits to GMing, makes better Pro GMs for Recreation and Entertainment too!
      • Why Background Checks are so important (predators)
      • Health & Fitness Focused Games: Examples
      • Applied Gaming part 2: TRPG: D&D
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 22: Consequences of Heroic, Evil, & Moral Relativism in RPGs. Consent Revisited.
      • Course Topics: Importance of Clear Behavior & Moral Guidance & Scaffolding RAW for Risk Populations
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: TRPG: Lord of the Rings RPG
      • Behavior guidance rules: effects and risks from RPGs using moral relativism with risk populations.
      • Effects and consequences of moral relativism in RPGs, importance of clearly defined parameters, scaffolding, and modeling in RAW, for risk populations.
      • Heroic play
      • Evil Campaigns
      • Consent revisited
      • Benefits of Tolkien-Based games, variations, benefits and caveats: MERP/RM, Decipher LotR, TOR/TOR2, AiMe/LotR
      • Behavior guidance rules as written (RAW), and “Heroic” settings: Middle-earth RPGs
      • Applied Gaming part 2 TRPG: Lord of the Rings RPG
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 23: Camaraderie. Dorkness Rising Analysis. Transition Program Planning. TOR
      • Course Topics: House Building, Fellowship, Discharge Planning.
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: TRPG: The One Ring Role-Playing Game
      • More on Heroic Play and Settings
      • Powerful benefits of Camaraderie, House Building, Fellowship, & Group Associations, RAW Options and Benefits Especially for Risk Populations
      • Detailed Analysis of Dorkness Rising and Application of Theories Covered So Far, part 1
      • Introduction to Program Participant Discharge Transition Planning
      • Applied Gaming part 2: TRPG: The One Ring Role-Playing Game
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 24: Random Dungeon Generation. DMG. Stargate. TRPG:Labyrinth & Golden Sky Stories
      • Course Topics: Dorkness Analysis Part 2. Tying It all Together. Friend-focused Play
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: TRPG: The Labyrinth RPG
      • Analysis and Application of All Concepts: Dorkness Rising Part 2
      • Simple Dungeon/Adventure/World/Galaxy/Universe Creation Resources: DMG, Stargate, Babylon 5, etc.
      • Analog and Digital Random Dungeon Generation Tools Pros and Cons
      • Applied Gaming part 2: TRPG: Golden Sky Stories RPG, the friendship-focused game
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 25: Intro to LRPG:Larp. Accessibility & Safety Issues.
      • Course Topics: Types of Larps. Larp Pros and Cons. Remote Larping
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: LRPG: Larp
      • Introduction to Larps
      • Larp major variations
      • Larp pros and cons
      • Additional Bleed Management & Safety Measures for Larps
      • Additional Accessibility Considerations for Larps
      • Larping remotely (online)
      • Applied Gaming part 2: LRPG: Larp
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out
    • Section 26: Wrap Up. Preparing for the Final Exam
      • Course Topics: More on Hybrid RPGs. Final RPG Session
      • Check-in
      • Baseline Quiz
      • Applied Gaming part 1: Penultimate RPG Session
      • More on HRPGs
      • Wrapping It All Up
      • Completing All Requirements for Diploma or Certification
      • Preparing for the Final Exam
      • Looking Ahead to the Next Steps (See Section "What's Next?")
      • Applied Gaming part 2: Final RPG Session
      • Quiz retake
      • Optional Professional Quiz
      • Tasks/assignments
        • Give back to the community hours verification
        • Personal writing
        • 2 chatroom postings
        • If second time through this section, check with trainer for assigned GM and prepare to GM next week if your turn.
      • Check-out


    References 405
    What Next? The Next Steps 410
    Looking Ahead: Sneak Peaks at Higher Training Levels 410
    Level 2 410
    Level 3 410
    Level 4 410
    Level 5 410
    Level 6 410
    Level 7 411
    Level 8 411
    Level 9 411
    Level 10 411
    Level 11 411
    Level 12 411
    Level 13 411
    Level 14 Sneak Peak 411
    Level 15 412
    Level 16 412
    Level 17 412
    Level 18 412
    Level 19 412
    Level 20 412
    Appendices 413
    Acknowledgments 413
    Change Log for the Third Edition Workbook 415
    Alphabetical Index 417
    Manual Index Entries 422
    List of Abbreviations 425
    Pronunciation Guide 425
    Terminology Used in this Workbook 426
    Role-Playing Game Models and Formats 426
    Requirements List for Using This Workbook 428
    Additional Requirements 428
    No Prior RPG Experience Required for Level 1 Training 429
    CRPGP Training Options, Roles, Levels, and Pathways 429
    DIAGRAM: RPG Professional Training Roadmap 430
    Recreation and Entertainment Training Pathways 430
    Educational and Therapeutic Training Pathways 431
    Level 1 Potential Roles 431
    Learn to Play Before You Attempt to Run Games as a GM 432
    Experienced Game Masters Need to Keep In Touch With the Player Experience 432
    Typical Training Session Duration 432
    Typical Steps in GM Training Process 432
    Online Quizzes Available Through RPG.Education 432
    Why Professional Standards Matter 433
    A Multidisciplinary, Recreational Therapy, Compassion Focused Therapy, Cognitive Neuropsychology and Neuroscience Multidisciplinary Approach 434
    About RPG.LLC & RPG Research 434
    RPG Research 435
    About The Author 435
    Bibliography 436
    Citations 436
    Conclusion 436
    Further Reading 436
    References 436
    Additional Books from the Author and Publisher 437

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