Role-Playing Game Professional Level 1 Training Workbook, Second Edition (18 SESSIONS VERSION)

For Recreation & Leisure, Entertainment, Education, Healthcare & Therapeutic, Leadership, and Other Professionals, Supported by 45+ Years of Research & Evidence in Practice

Softcover (paperback)  ISBN: 9798372144910  $24.95 Purchase on Amazon:

Role-Playing Game Professional Level 1 Workbook 2nd Edition Book Cover Purple with photos of role-playing games


A Workbook For Role-Playing Game Service Provider Professionals Supported By Over 45 Years of Research and Evidence-in-Practice For Recreation, Entertainment, Education, Healthcare, Therapeutic, and Other Professionals Using Applied Tabletop, Live-action, Electronic, and Hybrid Role-Playing Games to Achieve Measurable Results. Revision 20221231k1. by W.A. Hawkes-Robinson ("Hawke Robinson").
All levels of role-playing game professionals will benefit from the content supported by this workbook. Whether you an absolute novice with no prior RPG experience, or a grizzled gaming grognard, you will likely gain insights about this modality you never even imagined when seeing the title is related to gaming!
Everyone who completes the training supported by this workbook comes out the other end a dramatically changed person, for the better, through the insights and growth stimulated by these programs.


This is a study and training workbook. This is not s self-study guide nor an instruction manual. This workbook is meant to to help track your training progression, and become a reference manual upon completion of your RPG Professional Level 1 training by an authorized training provider. As such we recommend the physical print editions.
This is a workbook, not a training book or study guide. The answers to the questions presented in this workbook are not included. You are expected to find the answers through attending recommended free or for-fee authorized training service providers, or using the resources listed herein to research and find the answers on your own.

Table of Contents

Acknowledgments vi
About The Author viii
Disclaimers ix
Foreword – Why This Workbook? x
Is This the Right Book for You? xi
An Open Source Approach To Sharing Knowledge Helping All Humanity xii
Contact Information xii
This is One of Many Approaches Available xiii
Lack of Professional Standards Leads to Harm! xiii
Learn More About The Role-Playing Game Professional Services Industry xiv
The Global Highest Standards in RPG Training xv
Preface xvi
How to Use This Workbook xvi
Workbook/Training Structure Overview xvii
Additional Workbook Structure Information xviii
Terminology Used in this Workbook xxiii
Requirements for Using This Workbook xxiv
Additional Requirements xxv
No Prior RPG Experience Required for Level 1 Training xxvi
Learning Tools and Example Learning Requirements xxvii
Recreation and Entertainment Training Pathways xxvii
Educational and Therapeutic Training Pathways xxvii
Level 1 Potential Roles xxviii
Learn to Play Before You Attempt to Run Games as a GM xxix
Typical Training Session Duration xxix
Typical Steps in GM Training Process xxix
Online Quizzes Available Through RPG.Education xxx
Why Professional Standards Matter xxx
A Multidisciplinary, Recreational Therapy, Compassion Focused Therapy, Cognitive neuropsychology and Neuroscience Multidisciplinary Approach xxxii
About RPG.LLC, RPG Research, and Related Organizations xxxiii
Session 1: Orientation Part 1 of 2 1
Session 1 Course Topics: CoC, RPG Model, & IF 2
Diagram: RPG Formats “AMOEBA” EULER DIAGRAM 17
Session 2: Orientation Part 2 of 2 33
Session 2 Course Topics: RPG CARBE Scale, HRPG, SAB 34
Session 3: Introduction to TRPG and Core Concepts Part 1 50
Session 3 Course Topics: TRPG, Learning, Access, BCI, & SAM 51
Session 4: Introduction to TRPG Format Part 2 66
Session 4 Course Topics: History of Games, GM Tools, BECMI 67
Session 5: Introduction to TRPG Part 3 83
Session 5 Course Topics: Optimization, Technologies, BECMI 83
Session 6: Moral Panic, Gamer Floater, LRPG Format 101
Session 6 Course Topics: Introduction to LRPG, NTYE, & Turn Management 101
Session 7: Introduction to Bleed, Voice, & Basic Fantasy RPG 118
Session 7 Course Topics: Bleed Theory, Voicing, & BFRPG 118
Hawkes-Robinson Bleed Diagram Inspired by Sarah Bowman, Ph.D. 124
Session 8: Accessibility, & BFRPG 133
Session 8 Course Topics: Accessibility, Initiative Tools, BFRPG 133
Session 9: Flow, Consent, & Doctor Who RPG 148
Session 9 Course Topics: Immersion, Consent Tools, & DWAITS 148
Session 10: ERPG, Accessibility, Interaction Patterns, & Game Violence 165
Course Topics: Audio RPG, BCI, NWN, Types of Escape 166
Session 11: ERPG Part 2, Screen Time, xR, BCI, & Health-focused Games 181
Session 11 Topics: ERPG Pros & Cons, Game Design Ethics, & NWN 181
Session 12: ERPG Part 3, Group Dynamics, & Communication 195
Session 12 Topics: ERPG Part 3, NWN, & Tuckman 195
Session 13: Behavior Guidance Rules, Belonging, & Middle-earth RPGs 209
Session 13 Course Topics: Social & Identity 2 Paradoxes, & “Riskier” Populations 209
Session 14: Resilience, TPK, Processing, & Top Secret RPG 224
Session 14 Topics: PC Death, Trauma, Existential Crisis, GM Illusions & Styles 224
Session 15: TR Improves RPGing for All, APIE, & D&D 242
Session 15 Course Topics: Intro to Therapeutic Recreation, Wizard of Oz Effect, and D&D Adventure 1 242
Session 16: Effects of Social Isolation, New Player Barriers, D&D Part 2 259
Session 16 Topics: Old school vs. New School RPGs, Social Isolation and Population concerns. 259
Session 17: Self-efficacy, Competence, Assessment, D&D Part 3 275
Session 17 Topics: Risk Factors, Play Styles, and Bleed 275
Session 18: D&D Part 4, Preparing for the Final Exam 292
Session 18 Course Topics: 292
Appendices 318
References and Citations 318
Bibliography 318
Additional Resources 318
Manual Index Entries 326